Ned Bingham

Selected Experience



Mountain View, CA

May 2016 - Aug 2016

I developed a build and test environment for asynchronous circuits.

Qualcomm Research and Development


San Diego, CA

Jun 2014 - Sep 2014

I exposed their research group to asynchronous circuits by researching various asynchronous multiplier architectures and presenting my methods along the way.

Intel Corporation

Pre-Silicon Validation Engineer

Hudson, MA

May 2012 - Aug 2012

I helped to validate the Power Controller Unit of a Xeon server chip.

Intel Corporation

Pre-Silicon Validation Engineer

Hudson, MA

Sep 2011 - Jan 2012

I worked to validate the logic behind the cache in a high end Xeon server design.


PhD Candidate, Computer Engineering

Yale University

New Haven, CT

Apr 2017 - Present

Masters of Science, Computer Engineering

Cornell University
GPA 4.00

New York, NY

May 2013 - Apr 2017

Bachelor of Engineering, Computer Engineering

Cornell University
GPA 3.29

Ithaca, NY

Aug 2009 - May 2013

Selected Projects

Blaze Game Engine (C++)

A rendering engine for large randomly generated planets. The planet is an icosohedron (2o triangles) where each side is subdivided and random heights added as the player gets closer to the surface.

Standard Core (C++)

A standard library unintentionally grown over the course of 14 years. In particular, this library implements generic slices by wrapping any container of iterators.

A text summary tool that extracts a vector of nouns or topic from a sentence then calculates the semantic distance between the topics of two sentences. A four-sentence window is slid over the text producing a graph of topic distance in which local minima represent paragraph boundaries. Summary sentences that best cover the topic are selected from each paragraph and concatenated allowing for the process to be repeated.