I developed an environment for asynchronous circuits.
I researched asynchronous multiplier architectures.
I helped to validate the power controller of a Xeon server chip.
I worked to validate the cache in a high end Xeon server design.
A rendering engine for large randomly generated planets. The planet is an icosohedron (2o triangles) where each side is subdivided and random heights added as the player gets closer to the surface.
A standard library unintentionally grown over the course of 14 years. In particular, this library implements generic slices by wrapping any container of iterators.
A text summary tool that extracts a vector of nouns or topic from a sentence then calculates the semantic distance between the topics of two sentences. A four-sentence window is slid over the text producing a graph of topic distance in which local minima represent paragraph boundaries. Summary sentences that best cover the topic are selected from each paragraph and concatenated allowing for the process to be repeated.